![]() RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not discuss details of RJW content in comments unless the post has the TW:RJW flair and NSFW tag. Please add the TW:RJW flair and the NSFW tag to all posts containing RimJobWorld content. Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts. Reddit's Content Policy must be observed at all times. Thus, a skill level of 6 is sufficient to average profitability for dusters for all available materials.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. For example, cloth dusters require only a crafting skill of 2 with an average market value modifier of 77% to average a value higher than the 120 of selling the cloth itself, while the most expensive textile, thrumbofur, requires a skill level of 6 to do the same. Lower-value materials are profitable at lower skill levels. If crafter time is infinite, then make formal vests / corsets instead. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or top hats) instead. Good quality gives a price multiplier of x1.25, so making tribalwear means you'd get the x1.25 multiplier in less time. However, quality applies a flat multiplier, regardless of the work to make. The tribalwears would take 14,400 ticks ( 4 mins) and the duster would take 60,000 ticks ( 16.67 mins).
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